//==============================================================================
// Hippikon_anim.txt
//==============================================================================
import Chinese_Sword_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Compunction
		set hotspot
		{
			version
			{
                                Visual cavalry c xiongnu helmet
ReplaceTexture Cavalry G Prodromos Head Iron/cavalry c xiongnu helmet
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite Head Standard
ReplaceTexture Infantry G Hoplite Head Standard/Infantry E Axeman Head Standard

			}
		}
	}
}

//==============================================================================
anim Bored
{

	SetSelector
	{
		TechLogic none/Compunction
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_BoredA
				ReplaceTexture Cavalry C Scout Standard/Outlaw C Highwayman
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Standard
				connect RightHand Sword hotspot
				//connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry C Scout_BoredB
				ReplaceTexture Cavalry C Scout Standard/Outlaw C Highwayman
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Standard
				connect RightHand Sword hotspot
				//connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_BoredA
				ReplaceTexture Cavalry C Scout Standard/Outlaw C Compunction
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Standard
				connect RightHand Sword hotspot
				//connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry C Scout_BoredB
				ReplaceTexture Cavalry C Scout Standard/Outlaw C Compunction
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Standard
				connect RightHand Sword hotspot
				//connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Compunction
		set hotspot
		{
			version
			{  
			Visual Cavalry C Scout_WalkA
				ReplaceTexture Cavalry C Scout Standard/Outlaw C Highwayman
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Standard
			connect RightHand Sword hotspot
			//connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true	
			tag FootstepRight 0.00 true	
			tag FootstepLeft 0.95 true	
			tag FootstepRight 0.55 true 
			}
		}
		set hotspot
		{
			version
			{
			Visual Cavalry C Scout_WalkA
			ReplaceTexture Cavalry C Scout Standard/Outlaw C Compunction
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Standard
			connect RightHand Sword hotspot
			//connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true	
			tag FootstepRight 0.00 true	
			tag FootstepLeft 0.95 true	
			tag FootstepRight 0.55 true
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Compunction
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_DeathA
Connect TopOfHead Blood hotspot
				ReplaceTexture Cavalry C Scout Standard/Outlaw C Highwayman
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand Sword hotspot
				//connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_DeathA
Connect TopOfHead Blood hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Outlaw C Compunction
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Standard
				connect RightHand Sword hotspot
				//connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Compunction
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_IdleA
				ReplaceTexture Cavalry C Scout Standard/Outlaw C Highwayman
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Standard
				connect RightHand Sword hotspot
				//connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_IdleA
				ReplaceTexture Cavalry C Scout Standard/Outlaw C Compunction
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Standard
				connect RightHand Sword hotspot
				//connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Compunction
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_AttackA
				ReplaceTexture Cavalry C Scout Standard/Outlaw C Highwayman
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag Attack 0.53 true	
							tag GenericSound 0.40 true	
//-- end auto generated section
				connect RightHand Sword hotspot
				//connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry C Scout_AttackB
				ReplaceTexture Cavalry C Scout Standard/Outlaw C Highwayman
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag Attack 0.70 true	
							tag GenericSound 0.40 true	
//-- end auto generated section
				connect RightHand Sword hotspot
				//connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry C Scout_AttackC
				ReplaceTexture Cavalry C Scout Standard/Outlaw C Highwayman
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag Attack 0.61 true	
							tag GenericSound 0.40 true	
//-- end auto generated section
				connect RightHand Sword hotspot
				//connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag Attack 0.53 true	
							tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Outlaw C Compunction
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Standard
				connect RightHand Sword hotspot
				//connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry C Scout_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag Attack 0.70 true	
							tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Outlaw C Compunction
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Standard
				connect RightHand Sword hotspot
				//connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry C Scout_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag Attack 0.61 true	
							tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Outlaw C Compunction
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Standard
				connect RightHand Sword hotspot
				//connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Compunction
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_FlailA
Connect TopOfHead Blood hotspot
				ReplaceTexture Cavalry C Scout Standard/Outlaw C Highwayman
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Standard
				connect RightHand Sword hotspot
				//connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_FlailA
Connect TopOfHead Blood hotspot
				ReplaceTexture Cavalry C Scout Standard/Outlaw C Compunction
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Standard
				connect RightHand Sword hotspot
				//connect LeftForearm GreekCavalryShield hotspot
				  Connect TopOfHead Head hotspot
			}
		}
	}
}